First beat trial


















Kaito will say " The library should've been quiet. It starts out with when Monokuma gave a time limit for the additional motive to kill. Unbeknownst to him, Shuichi teamed up with the killer to find the mastermind. Together, they set up hidden camera in the library. They also examined a hidden door with signs of use, and suspected that it was used by the mastermind. They got Miu to modify some cameras, but they needed materials and went to the warehouse to find them.

That is where the killer found their weapon, a shot put ball. They put it in their backpack along with the equipment. On the day of the murder, the killer opened the vent while setting up the rest of the cameras with Shuichi. They moved the books to set a path for the murder weapon. Shuichi set up the cameras and didn't notice the killer used duct tape to keep the flash on. After that, the two of them waited in the first classroom. They say Kaito, Rantaro, and five others walk down to the basement.

With one hour left on Monokuma's time limit, the security sensor went off. Shuichi investigated, thinking it was the mastermind. After he left, the killer took the shot put ball out of their backpack, and placed it to roll through the vents.

It was Rantaro who set off the sensor, having moved the bookcase. Then the camera flash went off, and he went to investigate. This made him stand exactly where the killer wanted him. Rantaro did not hear the ball coming because of the promotional video. I need to save Sara somehow! Restraints are set up around the bed. They can't be broken by force. The door isn't locked But I can't leave Sara behind! Does it just make a sound? What's the point in that?! I get it It was once a green key , and it's got red resin stuck to it!

It's no good! I've checked everything in the room! And I've still got no idea! Should I look at the key again? I scraped off the red resin, and a thinner green key showed itself! Can you stand? Let's get outta here pronto!

Seems we can only go right. No joking around, Sara! We got away, but somebody might come catch us! We kept going straight ahead Or maybe we weren't advancing much at all Could you try using that to light the way? Wouldn't it be good to run before someone comes? First make sure to slowly crouch over to the Fairy and snag it before it flies away. General Strategies - Don't be alarmed, this room is actually pretty easy! Wait for a few of the Fire Keese to fly towards you, then give them a whack to take 'em out.

Use a wooden weapon as a torch to continue through the room. You can also light the tall grass on fire if you need the extra light. General Strategies - This one can be tough. Two fire breathing Lizalfos lurk in the middle of this room. You can try to create some light by shooting a fire arrow, throwing a bomb, or lighting some grass on fire, but your best bet is to let the Lizalfos come running to you and your two nice torches.

Once you've got their attention, pull out a spear or long distance item and have it ready. If they start breathing fire in your direction, shoot an arrow directly at their face to put an end to it. Now that both enemies are gone, it's time to move on to the skull camp. Shoot an arrow through the eye of the skull and into the rope holding the torch. The massive explosion should take out all three enemies inside. Weapons inside! General Strategies - A Wizzrobe can be seen hopping in the distance.

Climb up into the tower on the right to see a nearby camp with two Bokoblins. Attack from here or sneak over and silently attack. Since these three are now in the black tier, they'll take longer to fight. Lead them to a torch if you need more light. As for the Fire Wizzrobe , you should have some Ice Arrows handy from a previous level.

One shot of this and the Wizzrobe will be no more. General Strategies - We've all wanted to fight a Guardian in the dark, right? Thankfully there is only one in this room. As daunting as it may seem, this level is pretty easy. Throw a Fire Arrow in the direction of the Guardian to get a look at the surrounding area. Shoot an arrow at its eye and attack while stunned.

Just don't let it see you while you attack! If you need to hide, there are plenty of walls at your service. General Strategies - You can hear it the moment you enter. There is a Hinox in the room. Light a torch and get close. Pick your best weapon, charge up the attack, then release and cut out a chunk of health.

The eye of the Hinox is bright and visible, but you won't be able to see the rest of its body. If you're able to find the corners of the room, you can squeeze between the room wall and the tower wall to take a breather from the Hinox. It's still dark and hard to tell if he can get you there, so don't stay too long. The center area of the room is generally large and open, so if you can run to one end of the room, you should be able to get a few good shots on Hinox from afar.

There's also a very tall tower that you can try to climb, but it'll be hard to find in the dark. General Strategies - Another rest room! First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with a spear, a sword, and Hylian Tunic! General Strategies - It might take you by surprise at first but this room is easy to get through.

The Guardian Scouts in front of you will attack one by one, but if you keep moving you'll stay clear of their mini lasers. Walk sideways and shoot arrows at all of them to easily pass this room. Don't forget to use Cryonisis to get the chest on the left.

General Strategies - Hmm, another pretty easy room. You've fought these Guardian Scouts countless times, so what's three more? Each one has a single weapon and they are easy to avoid. You also have powerful weapons so you have nothing to worry about. Inside the tall platform, there is a block that you can use Magnesis on.

Pull it away from the hole, and inside, you will find a chest containing a Duplex Bow. General Strategies - This room is set up so that you have to fight two Guardian Scout II while four Guardian Scouts fire small lasers from the four corners of the room.

Since the two bigger enemies don't attack immediately, you'll have some time to shoot arrows at the four smaller Guardian Scouts, all while still moving of course. Once the smaller ones are gone, focus on fighting the other two. Flurry Rushes are good to use here and the chances of it happening are greater. It's also possible for them to fall into the water which is an instant kill.

After they have been dealt with, search the pools of water for a metal chest. General Strategies - So this is basically like one of those shrine battles but now you'll be fighting two at a time.

Luckily these are still the Guardian Scout II variety so they won't be too much trouble. Do keep in mind that they will go through all three phases, including the super laser at the end. If you ever need to get away, light the leaves on fire to create a draft of wind that can take you to one of the raised platforms in the corner.

General Strategies - Well, that's quite the jump. This time you'll be fighting the highest level Guardian Scout , thankfully just one. Nothing new here! Be sure to use the Guardian weapons you've collected to deal the most amount of damage possible, and use elemental arrows to stun it when it tries its laser spinning attack.

The following levels are part of the true test of power. This set has 23 floors. General Strategies - This is telling of what's to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin , preferably the archer as his attack does quite a bit of damage.

Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room. Before you leave, make sure to pick up all the weapons and to break open the crates to find some items. General Strategies - Ah, yes, they're trying to trick us. First start by clearing out the outside. Shoot arrows at the two Electric Keese as getting too close will get you zapped. Don't shoot down the torch inside the skull just yet.

Since the enemies are conveniently underground, throw a bomb and let it roll near the explosive barrels. Get close enough to have them spawn, then back out and detonate. This should break them apart, making it easier to take them out!

Don't miss the treasure chest buried in the ground to left when facing the skull. Use magnesis to revel its location but watch out for lightning. Keep your distance, then shoot them both with arrows to deal with them quickly. Heading up the platform will summon five Stalmoblins. These guys are very weak, so a few bomb throws and they should be taken care of. One of the treasure chests above has a Knight's Shield , while the other, which can be grabbed using Magnesis, has a Knight's Bow.

General Strategies - The moment you spawn, all the Stalkoblins take sight of you and start charging. Throw a bomb and knock a good chunk of them off their horses. The swinging spears can be very deadly, so make sure you get as many enemies off their horse before you start clearing them out for good. A group of three archer Stalkoblins are waiting in the distance. General Strategies - It's just like any other Stalnox battle but with lightning.

Make sure to grab the weapons that are dropped afterwards, but keep in mind that they are metal and can still be struck with lightning! Behind the broken rock skull is a metal treasure chest buried in the dirt. Use Magnesis to pull it out for Ice Arrow x5. The other broken skull has metal crates containing normal arrows. General Strategies - Ah, a rest area. This serene room has three chests filled with a bow, three Ancient Arrows, and the Flamebreaker Boots!

Remember that Hearty Truffles are essentially a full heal, so don't waste them with other ingredients and cook them individually! General Strategies - A fairly easy level to introduce you to the new set of floors.

Make sure you equipped the Flamebreaker Boots you got from the previous floor, otherwise you'll burn up. And you can't use your wooden weapons now! See that Rock Octorock at the end? Now is your chance to clean up some of your rusty weapons.

As the Octorock is sucking in air, throw your rusty weapon in its direction to have it sucked up, cleaned, and spat back out. General Strategies - Start by pulling out your bow and shooting arrows at the Lizalfos closest from you. From there, move to the next rock via the air flow. If you manage to knock a Lizalfos into the lava, it won't die. Instead, you'll need to fire a few more arrows at it. Or drop a metal crate on it, your call. Bombs work too. General Strategies - Remember those Ice Arrows we got a few floors back?

Now would be the time to pull them out. One hit to the Meteo Wizzrobe and the thing is toast! Well, not toast, kind of the opposite really. The next step is to rid the skull camp of enemies.

Out in the open, some of their attacks can do some massive damage, so first start by plucking them out with arrows and then bombs from the holes inside the skull. General Strategies - Thankfully you are not spotted the moment you step onto this floor. Take out the first Lizalfos on the nearby rock so you only have to worry about those in the camp. Glide on over to the camp and shoot the first Moblin with an arrow to the head.

If you manage to knock a Moblin into the lava, it's an automatic kill. Just make the choice of potentially losing the weapon they're holding. If you have Ice Arrows or the Great Forstblade that Stalnox dropped, now would be a great time to use it. Freeze 'em and let them slide into the lava! General Strategies - Another boss battle, this time with the lava variation of Stone Talus. Before you start the battle, take note of three rock piles in different areas of the room.

Without waking the giant rock, blow these piles up to reveal wind bursting from ground. Use this during the battle to glide up into the air! Remember, using an Ice Arrow or an ice weapon will temporarily cool the rock monster, allowing you to climb on for a brief time.

General Strategies - Perfect, another rest area. This serene room has three chests filled with an ax, a very powerful Royal Guard's Shield , and the Hylian Tunic!

Take note of the many Spicy Peppers in the room.



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